Plantera becomes "enraged" if she follows the player out of the Underground Jungle, whether it be to the surface, to the Underworld, to a Corrupted/ Crimsoned or Hallowed part of the Underground Jungle, or to a completely different biome. Similarly to the first phase, the cooldown between the release of spore projectiles depends on Plantera's health: They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high contact damage. Plantera now occasionally releases floating pink spore projectiles that drift toward the player, similar to the spores released by the Giant Fungi Bulb. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed. Plantera's tentacles deal contact damage and get in the way of the player's attacks, but have comparatively little health. Upon transformation, Plantera sprouts eight additional mouths, called Plantera's Tentacles, that are attached via vines to her body. Her contact damage is greater than in the first form, but her defense decreases significantly to 10. In this form, Plantera ceases to fire the same projectiles from before and instead moves much more quickly and aggressively in an attempt to inflict contact damage. Once Plantera is brought down to half of her maximum health ( 15,000 / 21,000 / 26,775), she changes into her second form as her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's current health as well as the type of projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed used when Plantera's health is below 80% ( 24,000 / 33,600 / 42,839). They will try to follow the player horizontally, potentially overwhelming the player if they stay within the same area for extended periods of time. Thorn Balls are similar to the projectiles released by Spiky Ball Traps but ricochet off solid blocks much more quickly and erratically. On the Desktop version, Console version, and Mobile version, the green Poison Seeds have a 50*1/2 (50%) / 100% chance to inflict the Poisoned debuff for 3–7 ( 4–9) seconds. If you aren't planning to do this I've writed down which items are the best against bosses that you can skip with this method.Seeds and Poison Seeds function similarly to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow, but can travel through blocks. Then you can come back to them with much stronger Pre/Post-Lunatic Cultist items. Because these vanilla bosses aren't hard you can skip a few Calamity bosses. After Golem you can fight against the Lunatic Cultist. NOTE: After you defeat all the mechanical bosses you are able to fight Plantera which unlocks Golem. Accessory: Feral Claws, Hermes Boots, Shield of Cthulhu, Cloud/Blizzard/Sandstorm in a Bottle, Fungal Symbiote.Accessory: Feral Claws, Hermes Boots, Rover Drive, Cloud/Blizzard/Sandstorm in a Bottle, Fungal Symbiote.There is a huge change that on top of one of them is an enchanted shrine. NOTE: The easiest way to find an Enchanted Sword/Arkhalis is to use a Gravity Potion and look for the previously mentioned "Planatoids".
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